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Halo 2 pc multiplayer12/28/2022 In addition, players can also expect their framerate to dip to 45 when looking at the fan on the map Stonetown. Performance wise, the Theater mode for Halo 2: Anniversary is capped at 60 FPS, even if you have it set to Unlimited. Finally, details on the Gauss Warthog turret will detach from the turret itself during the weapon's firing animation. Players will also notice some stuttering visible on objects when strafing and using the Unlimited Framerate option, and the Hoplite armor set is missing a rear plate during gameplay. Various textures may also display in a lower quality. Shadows can often look pixelated, and lighting is inconsistent between Spartan and Elite armors. Lastly, sound effects don't play if you're holding the Oddball during a round of Hot Potato.Īs with the campaign issues, the majority of bugs present at launch are graphics-related. In terms of audio, players can expect audio to cut out after quickly reloading after firing, and weapon audio also cuts if you shoot while picking up a secondary weapon. The Halo 2: Anniversary multiplayer experience isn't as rough as the campaign one, but it could still be a lot better. Halo 2: Anniversary PC multiplayer issues Players who are using newer Intel drivers with onboard graphics will also not be able to launch the game. If one or both players have a poor internet connection in co-op play, players may be disconnected from this level as well. Additionally, the mission Gravemind in particular has some problems with stuttering. Enemy Elites don't dual wield as they did in the original game, for starters, and when you have the Scarab Gun skull active, your game can freeze if you fire a Plasma Rifle after swapping weapons with an Elite while playing as the Arbiter. There are a few issues regarding performance, stability, and more as well. Finally, cutscenes and terminal vidoes will look irregular in aspect ratios other than 16:9. Curiously, if playing with Halo 2 graphics, the sun will not render. When it comes to textures, some environmental ones appear at a lower resolution than they're supposed to be, and NVIDIA GPU users using the Classic graphics setting will notice many missing foliage LODs (textures seen from far away). Additionally, the lights found on Sentinels incorrectly last for a brief time after they die. The level Oracle in particular has several graphical issues that cause things like clouds, gas tanks, and lighting to display incorrectly. Subtitles simply don't work right now, and AMD hardware users may want to avoid playing the campaign at the moment because there are reports of numerous textures throughout the levels flickering. The visuals of the campaign are where most of the bugs are occurring. Lastly, on the level Metropolis, the level's soundtrack will loop incorrectly while riding the Scorpion tank across the bridge. If you're using the Scarab Skull, multiple weapons also have missing weapon sounds. While swapping between these graphics, certain parts of the music playing may be skipped as well. For example, audio may stop coming out of your headset and will instead play through your speakers. Also, switching between Halo 2 and Halo 2: Anniversary graphics while in-game can cause your audio output to swap between available devices. In addition to this, subtitles for cutscenes are out-of-sync with the audio being played, cutscenes are louder than they're supposed to be, cutscenes sometimes won't play audio, and the cinematic audio for Halo 2 and Halo 2: Anniversary are not properly configurable with sliders. From an audio perspective, in-game sound effects and music incorrectly play while viewing terminal cinematics. There are a large amount of bugs related to the campaign experience for Halo 2: Anniversary.
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